Listed below are our favorite and trusted facilitation resources. Some are hard to navigate and only offer generic tools, while others provide you precisely described workshop activities with practical facilitator tips in an easy-to-navigate web environment. There is a myriad of resources online that can help you pick the right tool or technique for a specific meeting. Or if you don’t have the opportunity for either of these options, you might just hit the web. So what are the best ways to equip yourself with new group facilitation methods? You might ask some experienced colleagues to share their tips and tricks or read a thorough and insightful book on workshop facilitation. You may already have some favourite exercises for different types of events, but as you facilitate more and more meetings, you might not want to use the same workshop activities over and over again.
It takes careful consideration to pick the right interactive workshop activities for your session, the ones that will fit perfectly with your objectives, group size, profile of participants, and available time. Whether they end up being useful or a waste of time depends a lot on how they are designed.Ī diversity of workshop activities and balanced mix of group facilitation techniques are essential for any facilitated session, be it a strategic workshop, a team retreat, a kick-off meeting, a co-creation session or a regular project meeting. If you’re new to 3D character creation, be sure to watch Maddie Spencer’s Introduction to ZBrush 2020 workshop and Eric Keller’s Introduction to Maya 2019 workshop.Meetings and workshops are a significant part of work for most of us. However, the workshop is also suitable for anyone - at any skill level - to discover new ideas and see the complete creation of a 3D creature from start to finish. The videos in this workshop have been sped up to cover a vast amount of material, with the goal to share industry-preferred workflows, methods, and techniques for creating 3D creatures. He also shares a simple fur workflow before rendering out the final result using V-Ray for Maya. He shares his V-Ray shading network and discusses the power of RGB masks, and reveals how lighting can dramatically enhance the sculpted details of 3D models. In the final stage of the 3D creature creation pipeline, Babak takes the painted creature into Maya to set up an effective lighting environment. He discusses the other maps required for shading and reveals how they are generated and facilitate more shading possibilities.
With the ZBrush model complete, Babak shares his ZBrush PolyPainting techniques and the process of exporting maps for further texturing work in the industry-favorite 3D painting tool, Mari. Babak reveals some of his favorite ZBrush tools that help him divide up models and maximize efficiency, and he discusses his decision-making and design choices throughout the process.
The drawing is taken as a rough idea for a 3D model into ZBrush, where all further design decisions are made. The 5-hour workshop begins with a sketch - in this case, a concept based on macro photography of a silkworm.
FREE CREATION WORKSHOP MODELS TV
With over a decade of experience working in film and TV and credits including Avengers Infinity War, Guardians of the Galaxy, and Game of Thrones, Babak’s workshop offers workflow insights and industry techniques that will help you create your own fantasy characters and creatures - from sketch to final render. Turn your ideas into fully realized 3D illustrations with these workflow tips and tricks by industry VFX artist, Babak Bina.